Opposite-side castling
The kings castle on different wings, turning the game into a pawn-storm race.
When one player castles kingside and the other queenside, each can throw the pawns in front of the enemy king forward without exposing their own. The result is a headlong attacking race where a single tempo often decides.
It's the sharpest kind of middlegame: defence takes a back seat and both sides sprint to mate first.
Recognising opposite-side castling immediately tells you the plan: storm the enemy king with your pawns, and count the race carefully.
Playing slow, 'improving' moves in an opposite-castling race while the opponent's pawns come crashing in a tempo faster.
Related terms
See Opposite-side castling in your own games
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