King walk
Marching the king across the board — to safety, or into the attack.
Usually the king hides and stays put, but sometimes it makes a long journey: to a safer square when both wings are open, or even up the board to join a middlegame attack when the position is closed enough to be safe.
Famous king walks — Short's Kh2–g3–f4 up the board, or Steinitz's early king marches — show that the king is a fighting piece once the danger passes.
Knowing that the king can and sometimes should walk frees you from treating it as purely a liability — in the endgame it becomes a strong piece.
Leaving the king cowering in the corner in an endgame when centralising it — walking it to the action — is the whole winning plan.
Related terms
See King walk in your own games
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