Opposite-coloured bishops
Each side has one bishop, on opposite colours — strongly drawish in the endgame, sharp in the middlegame.
Because the bishops can never challenge each other, the defender can set up a blockade on the colour the attacker's bishop cannot touch — so even two extra pawns often fail to win a pure opposite-bishop ending.
The same feature makes them dangerous with queens or rooks still on: the attacker's bishop dominates its colour with no opposite number to trade it, so opposite bishops actually favour the attack in the middlegame.
The rule of thumb 'opposite bishops draw the endgame but sharpen the middlegame' guides whether to trade into them or keep pieces on.
Steering a winning position into a pure opposite-bishop endgame and discovering the extra pawns can't break the blockade.
Related terms
See Opposite-coloured bishops in your own games
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