Triangulation
Losing a tempo with the king (taking three moves to reach a square two allow) to put the opponent in zugzwang.
In king-and-pawn endings the player NOT to move is often the one who is lost. Triangulation is how the winning side hands the move to the opponent: the king walks a little triangle to reach the same square a move later, arriving with the opponent to move.
It only works when one side has a spare king route and the other does not — which is exactly the imbalance that creates zugzwang.
It is the practical tool for winning king-and-pawn endgames where you hold the opposition but need to pass the move to break through.
Rushing forward and giving the opponent the tempo, so that you are the one in zugzwang instead of them.
Related terms
See Triangulation in your own games
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