Trebuchet
A mutual zugzwang in a king-and-pawn ending where whoever moves loses.
The purest zugzwang: two kings face off over a pair of blocked pawns, and the player to move must step back and lose their pawn — and the game. Neither side wants the move.
It's the clearest illustration that in the endgame, having the move can be a liability, not an asset.
The trebuchet teaches mutual zugzwang in its starkest form — the idea that decides many king-and-pawn endings through triangulation and the opposition.
Rushing your king forward and reaching the key square with the move — landing yourself, not the opponent, in the losing zugzwang.
Related terms
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