Tempo
A single move, thought of as a unit of time; you 'gain a tempo' by making a useful move that also forces a reply.
Chess is a race to get your pieces working, and each move is one unit of that time. Developing a piece while attacking something gains a tempo; being forced to retreat loses one.
In the opening especially, a couple of wasted tempi can be the whole difference between a comfortable game and a bad one.
Counting tempi explains why early queen raids and repeated piece moves are punished so reliably.
Making 'threats' that the opponent answers with developing moves — you lose a tempo and help them develop.
Related terms
See Tempo in your own games
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