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Basics

The centre

The four central squares (d4, e4, d5, e5) and the fight to control them.

Pieces in and around the centre control more squares and can switch flanks quickly. Pawns in the centre cramp the opponent and shelter your pieces.

Modern openings sometimes give the centre away temporarily to attack it later (hypermodern play), but they never ignore it.

Why it matters

Whoever controls the centre usually dictates where the game is played and gets their pieces to the action first.

The mistake everyone makes

Launching a wing attack while the centre is open — a central counter-strike typically refutes it.

Related terms

See The centre in your own games

Play the engine, train tactics, and analyse your games — ChessRanger points out these patterns as they come up so the word turns into a skill. Free to start.

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