1.d4 — the closed and Indian games
Trompowsky Attack
1.d4 Nf6 2.Bg5ECO A45
White pins (or trades for) the f6-knight on move two, sidestepping every mainline Indian and Grünfeld. A low-theory, ideas-based weapon that lets White set the structure and dodge Black's preparation.
Key ideas
- 2.Bg5 threatens Bxf6, damaging Black's kingside pawns or seizing the centre after …Ne4.
- White often follows with f3 and e4, building a big centre on White's own terms.
- It takes Black out of book immediately — the point is understanding over memorisation.
Who it suits
1.d4 players who want to avoid Indian theory and play their own structures.
Add it to your repertoire.
Drill the Trompowsky Attack move by move against the board until it's second nature.
Open the trainer