1.d4 — the closed and Indian games
Torre Attack
1.d4 Nf6 2.Nf3 e6 3.Bg5ECO A46–D03
A cousin of the Trompowsky and London: White develops Nf3 and Bg5, pinning the knight and building a solid, flexible setup with e3, Bd3, c3 and Nbd2. Low theory, sound structure, clear plans.
Key ideas
- Bg5 pins the f6-knight and pressures the centre before White commits pawns.
- A typical plan is e3, Bd3, c3, Nbd2 and O-O, then a central or kingside break.
- Against …h6 White chooses between keeping the pin (Bh4) and trading on f6 for the structure.
Who it suits
Players who want a calm, universal 1.d4 system with easy development and few forcing lines.
Add it to your repertoire.
Drill the Torre Attack move by move against the board until it's second nature.
Open the trainer