1.d4 — the closed and Indian games

King's Indian, Sämisch Variation

1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3ECO E80–E89

White answers the King's Indian with the rugged 5.f3, building a huge pawn centre and preparing to castle queenside and storm the kingside. One of the most testing anti-King's-Indian systems: it invites a mutual pawn-storm race where both sides play for mate.

Key ideas

Who it suits

1.d4 players who want a principled, aggressive weapon against the King's Indian.

Add it to your repertoire.

Drill the King's Indian, Sämisch Variation move by move against the board until it's second nature.

Open the trainer

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