1.d4 — the closed and Indian games
King's Indian, Four Pawns Attack
1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4ECO E76–E79
White's most ambitious anti-King's-Indian: pawns on c4, d4, e4 and f4 build a huge, space-grabbing centre and threaten to roll forward. Double-edged in the extreme — if White's centre holds it's crushing, but it's also a target Black strikes at with …c5 and …e5 for immediate counterplay.
Key ideas
- The four-pawn centre grabs maximum space and eyes an e5/f5 avalanche at Black's king.
- Black hits back at once with …c5 (a Benoni-style break) or …e5, treating the big centre as overextended.
- It's a sharp race — White's space and attack versus Black's central breaks and piece pressure.
Who it suits
Ambitious 1.d4 players who want to challenge the King's Indian with maximum space and aggression.
Add it to your repertoire.
Drill the King's Indian, Four Pawns Attack move by move against the board until it's second nature.
Open the trainer