1.e4 — the open games

Four Knights Game

1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6ECO C46–C49

Both sides develop their knights before anything else, reaching a sound, symmetrical position. Long thought drawish, the Scotch Four Knights and the aggressive Halloween Gambit keep it a practical, principled way to open.

Key ideas

Who it suits

Improving players who want a principled, low-risk 1.e4 e5 opening that rewards good development.

Add it to your repertoire.

Drill the Four Knights Game move by move against the board until it's second nature.

Open the trainer

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