Shouldering
also 'body-checking'
Using your king to physically block the enemy king's path in an endgame.
In king-and-pawn races the kings can't pass through or next to each other, so you can 'shoulder' the enemy king aside — standing in its way to cost it a tempo or deny it a key square.
It's the endgame equivalent of a body-check: a purely geometric weapon that wins races the pawn count alone wouldn't.
Many drawn-looking king-and-pawn endings are won purely by shouldering the enemy king off its route — a technique that never shows up in a material count.
Rushing your own king straight to the pawn and letting the enemy king take the short route, when a shouldering detour would have blocked it.
Related terms
See Shouldering in your own games
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