Restriction
Limiting the mobility of an enemy piece — especially a knight — before you attack it.
Nimzowitsch's principle: before you win a piece or a square, first restrict the opponent's ability to do anything about it. Take away a knight's good squares with your pawns, and it becomes a spectator.
Restriction and prophylaxis go together: you make the opponent passive, then convert the bind at leisure.
Positional wins usually come from restriction first — a cramped opponent runs out of useful moves and eventually cracks.
Rushing to attack a piece that still has good squares, when a quiet restraining move would have left it with nowhere to go.
Related terms
See Restriction in your own games
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