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Strategy

Weak square

A square that can no longer be defended by a pawn, inviting an enemy piece to settle there.

When pawns advance past a square, they can never guard it again. If the opponent can occupy that square with a well-supported piece, it becomes an outpost against you.

Whole opening choices revolve around creating or avoiding weak squares — the holes on d5 or d6 in many Sicilians, for example.

Why it matters

Recognising the weak squares in a position tells both players where the pieces belong.

The mistake everyone makes

Grabbing space with pawn advances that leave gaping holes behind them for enemy knights.

Related terms

See Weak square in your own games

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