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Tactics

Pin

A piece that cannot move without exposing a more valuable piece behind it.

In an absolute pin the piece behind is the king, so moving the pinned piece would be illegal. In a relative pin the piece behind is merely more valuable, so moving is legal but usually loses material.

Only line pieces pin: bishops, rooks, and queens. A pinned piece is a weak piece — it defends poorly and can be piled on and won.

Why it matters

Pinning a knight that defends the centre, then attacking it again, is one of the oldest ways to win a pawn or force a concession.

The mistake everyone makes

Leaving a knight pinned to your king against a bishop and then getting hit with a pawn advance that wins it. Break the pin early — often with a move like h3 or …h6.

Related terms

See Pin in your own games

Play the engine, train tactics, and analyse your games — ChessRanger points out these patterns as they come up so the word turns into a skill. Free to start.

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