Flight square
A square the king can escape to — or a hole you must give it before it's needed.
When you calculate a mating attack, the first question is: does the king have a flight square? A single escape route can be the difference between mate and nothing. Attackers work to take flight squares away; defenders work to make one.
It's also why …h6 or …g6 (making 'luft') matters — you give your king a flight square before a back-rank mate can happen.
Counting the king's flight squares is the core of both attacking calculation and back-rank safety — it decides whether a check is mate.
Announcing 'mate' without checking the one escape square, or leaving your own king with no luft against a back-rank threat.
Related terms
See Flight square in your own games
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