Fifty-move rule
Either player may claim a draw after 50 moves with no capture and no pawn move.
The counter resets to zero every time a pawn moves or a piece is captured. If 50 moves by each side pass with neither happening, a player may claim a draw; after 75 such moves the arbiter draws the game automatically.
It exists so a player cannot torture an opponent forever in a position with no progress — for instance, an endgame that cannot be won.
It sets a hard clock on conversion: some theoretically won endings (certain six-piece tablebase wins) require more than 50 moves and are drawn in practice because of it.
Shuffling aimlessly in a winning endgame and letting the fifty-move count run out before you make a pawn move or capture.
Related terms
See Fifty-move rule in your own games
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