Doubled pawns
Two friendly pawns stacked on the same file after a capture.
Doubled pawns arise when a capture leaves two of your pawns on one file. They can't defend each other, the rear one is often hard to advance, and they usually can't produce a healthy passed pawn — so they're frequently a long-term weakness.
But they aren't automatically bad: they open a file for your rooks and can grip key central squares. Whether they help or hurt depends entirely on the position.
Knowing when doubled pawns are a weakness to target and when they're a strength to accept is a real positional skill that decides many structures.
Recapturing toward the centre or the wing on autopilot without asking which recapture leaves the healthier pawn structure.
Related terms
See Doubled pawns in your own games
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