Deflection
Forcing an enemy piece away from an important duty so something it was guarding falls.
A piece is often doing a job — defending a mating square, guarding a back rank, holding a knight in place. Deflection is the tactic of forcing that defender to move, usually with a check or a capture it cannot refuse, so the thing it was protecting is suddenly undefended.
It is the mirror image of overloading: overloading spots a piece with too many jobs, deflection is the blow that drags it off one of them.
Most back-rank mates and many winning combinations are deflections at heart — you win not by attacking the target but by removing its guard.
Leaving one piece as the sole defender of two things at once; a single forcing move deflects it and you lose one of them.
Related terms
See Deflection in your own games
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