Compensation
Non-material value — activity, initiative or structure — that offsets sacrificed material.
When you give up material deliberately, compensation is everything you get for it: a lead in development, an exposed enemy king, the bishop pair, a dominant outpost or a lasting initiative. A gambit is a bet that this compensation is worth at least the pawn invested.
Judging compensation is one of the hardest skills in chess. Concrete, temporary compensation must be cashed in before the opponent consolidates; long-term positional compensation (like a permanent structural weakness) can be nursed for many moves.
Every sacrifice and gambit is an exchange of material for compensation — evaluating it correctly is what separates a sound sac from a blunder.
Sacrificing on general grounds and then playing slowly, letting the opponent untangle so the compensation quietly evaporates.
Related terms
See Compensation in your own games
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