Gambit
An opening that sacrifices material (usually a pawn) for development, the centre, or attacking chances.
In a gambit you give up a pawn early to get your pieces out fast and seize the initiative. The King's Gambit and Queen's Gambit are the famous names — though the Queen's Gambit is really a temporary offer that is usually declined or regained.
Accepting a gambit is fine if you can give the pawn back at the right moment to complete development; clinging to it greedily is how gambits win.
Gambits teach the value of time and initiative better than almost anything — a pawn is cheap when the opponent's king is stuck in the centre.
Grabbing the gambit pawn and then a second one, falling hopelessly behind in development.
Related terms
See Gambit in your own games
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