Castling
The one move where the king and a rook move together, tucking the king to safety.
The king moves two squares toward a rook and that rook hops to the far side. You may castle only if neither piece has moved, the king is not in check, and the king does not pass through or land on an attacked square. Kingside castling is written O-O; queenside is O-O-O.
It is the fastest way to get your king safe and your rook into the game at the same time — usually a priority in the opening.
An uncastled king in the centre is the target of a huge share of attacking games. Castling early avoids most of them.
Delaying castling to grab a pawn, then getting the king caught in the centre as the position opens.
Related terms
See Castling in your own games
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