Bad bishop
A bishop hemmed in by its own pawns, which sit on its colour and block its diagonals.
A bishop becomes 'bad' when your own pawns are fixed on its colour, walling it in behind them. It struggles to find active squares and often ends up a tall pawn — present on the board but doing little.
The classic remedies are to trade the bad bishop (even for a knight), to get it outside the pawn chain before it's locked in (…Bf5/…Bg4 before …e6), or to break the fixing pawns with a well-timed lever.
A bad bishop can decide a game on its own in the endgame — recognising yours early lets you trade or free it before it becomes a permanent liability.
Nursing a bad bishop for the whole game when a timely trade would have left you with the better minor piece.
Related terms
See Bad bishop in your own games
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