Swindle
Saving a lost position by setting a trap that the winning side falls into.
A swindle is the art of the lost cause: instead of resigning, you set practical problems — a stalemate trick, a perpetual check, a cheapo — and hope the opponent, relaxed in a winning position, stumbles.
The best defenders are famous swindlers; a position is only lost when the game is actually over.
Half-points and whole points are routinely rescued by refusing to give up and making the opponent prove the win — a real, trainable skill.
Playing on autopilot in a winning position and walking into a stalemate or perpetual — the classic way a full point becomes a half.
Related terms
See Swindle in your own games
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