Reciprocal zugzwang
A position that is zugzwang for whoever is to move — the losing spot changes hands with the move.
In a mutual (reciprocal) zugzwang, both sides would be worse off having to move — so it's specifically the side to move that loses (or fails to win). These positions are the hidden engine behind the opposition, triangulation and corresponding-squares theory: the whole battle is to reach the key square with the opponent, not you, on the move.
Recognising a mutual zugzwang tells you exactly what you're fighting for — you 'lose a move' (by triangulating or with a spare pawn tempo) to hand the obligation to your opponent.
Reciprocal zugzwang is the concept that makes king-and-pawn endings exact — it's why the opposition and triangulation win, and missing it draws won positions.
Treating a key position as 'equal' without seeing that whoever moves loses — then moving into it yourself instead of passing the obligation over.
Related terms
See Reciprocal zugzwang in your own games
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