Pawn race
Both sides push passed pawns for promotion — often a matter of a single tempo.
In many king-and-pawn endings both players have passed pawns running for the other end of the board. The 'race' is a precise counting exercise: whoever queens first, or queens with check or a decisive follow-up, wins — frequently by one tempo.
Key subtleties decide races: a new queen that gives check, a queen that stops the opponent's pawn, or a promotion square controlled by the enemy king. Counting moves accurately and spotting the checks is everything.
Pawn races are won and lost by a single tempo — miscount and a winning ending becomes a loss, so exact calculation matters more than judgement here.
Pushing your own pawn on autopilot without checking whether the opponent queens first with check, or whether your new queen even stops theirs.
Related terms
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