ChessRanger
Endgame

Opposite-coloured bishops

Each side has one bishop, on opposite colours — famously drawish in the endgame, sharp in the middlegame.

When only bishops remain and they travel on different-coloured squares, they can never challenge or trade each other. In pure endgames this is strongly drawish: the defender blockades on the bishop's colour and even an extra pawn or two may not be enough.

In the middlegame the same imbalance is dynamite for the attacker — with queens and rooks on, the attacking bishop operates on squares the defender's bishop can never cover, so 'opposite bishops favour the attacker'.

Why it matters

Knowing when opposite bishops mean a fortress draw versus a lethal attack changes which endgames you head for and which you avoid.

The mistake everyone makes

Trading into an opposite-bishop endgame a pawn up and expecting to win, when the defender simply blockades on the right colour.

Related terms

See Opposite-coloured bishops in your own games

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